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Тема/ВариантHow organisational culture stimulates innovation and creativity: Pixar Animation Studios case
ПредметМенеджмент
Тип работыреферат
Объем работы23 стр.
Дата поступления12.12.2012
850 ₽

Содержание

Introductionrn1. Brief background to the organisation and its environmentrn2. Justification and outline of organisational culture which stimulates innovation and creativityrn2.1. Outline of theoretical models which describe organisational culturern2.2. The concepts of creativity and innovation in organisational contextrn2.3. The correlation between innovation, creativity and organisational culturern2.4. Determinants of organisational culture which encourage innovation and creativityrn3. How organisational culture of Pixar Animation Studios encourages collective creativity and innovationrn3.1. Strategyrn3.2. Structurern3.3. Support mechanismsrn3.4. Behaviour that encourages creativity and innovationrn3.5. CommunicationrnConclusionrnReferencesrnBibliographyrnAppendixes

Введение

IntroductionrnThere are lots of definitions of organisational culture. Schein (1997, p.6), for example, defines organisational culture as the “basic assumptions and beliefs that are shared by members of an organisation, that operate unconsciously and define in a basic taken-for-granted fashion an organisation’s view of itself and its environment.” Organisational culture constitutes the main integral part of organisation’s functioning. According to Robbins (1996), a strong organisational culture sets shared values to ensure that all members of organisation are on the same page.rnThe key objective of this paper is to analyse organisational culture of Pixar Animation Studios using theoretical frameworks in context of innovation and creativity. The results of this analysis help to identify whether organisational culture of the company encourage or impede innovation and creativity.rnThe main body of this report is represented in three main chapters. The first chapter gives a brief background to Pixar Animation Studios and the environment in which the company operates. The second chapter provides justification and outline of theoretical frameworks for organisational culture which stimulates innovation and creativity. In third chapter the organisational culture of Pixar Animation Studios is analysed in context of collective creativity and innovation. At the end of this report conclusion is drawn which comes up with results of the analysis and recommends how to eliminate barriers that impede innovation and creativity in the organisation.

Заключение

ConclusionrnAs a result of analysis of Pixar’s organisational culture in context of creativity and innovation it was discovered that almost all determinants of Pixar’s organisational culture including strategy, structure, support mechanisms, behaviour that encourage innovation and communication support creativity and innovation in the company. Nevertheless, due to the analysis it was also found out that there are still several barriers which discourage the development of innovative and creative processes in Pixar. These barriers are the following:rn• New employees, who were hired recently, do not feel confident to speak up their opinions and communicate innovative ideas.rn• Misunderstanding between specialists of different disciplines.rn• Physical distance between offices.rnIn order to remove these barriers it can be recommended for the company, first of all, to establish special training courses. The aim of these training courses should be, on the one hand, to make newcomers confident enough to speak their mind without afraid of being penalised for that and, on the other hand, to develop one common terminology in the company which can be used by everyone for better understanding views and opinions of each other. The problem of physical distance between offices can be tackled by reconstructing existing buildings of Pixar Animation Studios or constructing new ones which can respond to the needs of collective team work and better cooperation between employees.rnThese recommendations can help Pixar to enhance the power of its collective creativity and innovation in order to remain competitive in animation industry by satisfying constantly increasing needs and wants of contemporary audience.

Литература

ReferencesrnArad, S., Hanson, M.A. and Schneider, R.J. (1997) ‘A framework for the study of relationships between organizational characteristics and organizational innovation’, The Journal of Creative Behavior, 31(1), pp. 42-58.rnArmstrong, M. (1995) A handbook of personnel management practice. 5th edn. London: Kogan Page.rnBarret, R. (1997) ‘Liberating the corporate soul’, HR Focus, 74(4), pp.15-16.rnBresnahan, J. (1997) ‘The elusive muse’, CIO, 11(2), pp.50-56.rnCarlson, W.E. (2003) Pixar Animation Studios. Available at: http://design.osu.edu/carlson/history/tree/pixar.html (Accessed: 16 April 2009).rnCatmull, E. (2008) ‘How Pixar fosters collective creativity’, Harvard Business Review, 86(9), pp.64-72.rnCatmull, E. (2008) ‘How Pixar fosters collective creativity’, Harvard Business Review, 86(9), p.71, fig.rnCovey, S.R. (1993) ‘Innovation at four levels’, Executive Excellence, 10(9), pp.3-5.rnFilipczak, B. (1997) ‘It takes all kinds: creativity in the workforce’, Training, 34(5), pp.32-40.rnFord, C.M. (1995) “Creativity is a mystery: clues from the investigators’ notebooks”. In Ford, C.M. and Gloria, D.A. (Eds.), Creative action in organizations: Ivory Tower visions & real world voices. London: Sage, pp.12-52.rnHellriegel, D., Slocum, J.W. and Woodman, R.W. (1998) Organizational Behavior. 8th edn. Cincinnati: South-Western College.rnHutton, D. and Baute, N. (2007) ‘Toy stories & other tales’, Green & White (University of Saskatchewan), Winter, pp. 6-8 [Online]. Available at: http://www.usask.ca/alumni/alumnisite/publications/green_white/issues/winter2007/winter2007.pdf (Accessed: 16 April 2009).rnJohnson, G., Scholes, K. and Whittington, R. (2008) Exploring corporate strategy. 8th edn. London: Prentice Hall, p.198, fig.rnJudge, W.Q., Fryxell, G.E. and Dooley, R.S. (1997) ‘The new task of R&D management: creating goal-directed communities for innovation’, California Management Review, 39(3), pp.72-85.rnLock, E.A. and Kirkpatrick, S.A. (1995) “Promoting creativity in organizations”. In Ford, C.M. and Gloria, D.A. (Eds.), Creative action in organizations: Ivory Tower visions & real world voices. London: Sage, pp.115-120.rnManktelow, J. (2009) The cultural web. Mind Tools [Online]. Available at: http://www.mindtools.com/pages/article/newSTR_90.htm (Accessed: 16 April 2009).rnMartins, E.C. and Terblanche, F. (2003) ‘Building organisational culture that stimulates creativity and innovation’, European Journal of Innovation Management, 6(1), pp.64-74.rnMartins, E.C. and Terblanche, F. (2003) ‘Building organisational culture that stimulates creativity and innovation’, European Journal of Innovation Management, 6(1), p.68,70, fig.rnPixar (2009) Corporate Overview. Available at: http://www.pixar.com/companyinfo/about_us/overview.htm (Accessed: 16 April 2009).rnRead, W.H. (1996) ‘Managing the knowledge-based organization: five principles every manager can use’, Technology Analysis and Strategic Management, 8(3), pp.223-232.rnRobbins, S.P. (1996) Organizational behavior: concepts, controversies, applications. 7th edn. Englewood Cliffs: Prentice-Hall.rnSathe, V. (1985) Culture and related corporate realities: text, cases and readings on organizational entry, establishment, and change. Homewood: Irwin.rnSchein, E.H. (1997) Organizational culture and leadership. 2nd edn. San Francisco: Jossey-Bass.rnSchein, E.H. (2004) Organizational Culture and Leadership. 3d edn. San Francisco: Jossey-Bass, p.26, fig.rnShattow, M. (1996) ‘Out of the blue’, Electric Perspectives, 21(3), pp.44-54.rnSkillset (2009) Animation sector profile. Available at: http://publications.skillset.org/index.php?id=23 (Accessed: 16 April 2009).rnSyrett, M. and Lammiman, J. (1997) ‘The art of conjuring ideas’, Director, 50(9), pp.48-54.rnTesluk, P.E., Faar, J.L. and Klein, S.R. (1997) ‘Influences of organizational culture and climate on individual creativity’, The Journal of Creative Behavior, 31(1), pp.21-41.rnTushman, M.L. and O’Reilly, C.A. (1997) Winning through innovation: a practical guide to leading organizational change and renewal. Boston: Harvard Business School Press.rnWest, M.A. and Farr, J.L. (1990) Innovation and creativity at work: psychological and organizational strategies. Chichester: Wiley.
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